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Queen help book
This is the quick guide for A Void Dance.
For a more in-depth version, click here.

Walkthrough[]

Start pointQuest map icon Speak to Commodore Tyr at the Void Knights' Outpost
Official difficultyExperienced Experienced
LengthLong
Requirements
Quest Quests:
(None of these skills can be boosted, and all are required to start the quest)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

Recommended:

  • Explorer's ring, clan vexillum, falador teleport tablet, or access to the Falador Lodestone.
  • Good combat weapon (preferably magic) and food (lobsters or higher) (Food is optional if one is using ice magic and/or soul split against the boss)
Enemies to defeat

Starting[]

  • Speak with Commodore Tyr on the Void Knights' Outpost.
  • Go through all chat options.
  • Speak with Captain Korasi.

Pest-y Business[]

  • Make your way to the Port Sarim dock, and speak with Korasi.
  • Speak with Captain Tobias, just north of Korasi.
  • Speak with Gerrant in the fishing shop and tell him you are looking for an escaped animal.
File:A Void Dance Goo trail map1.jpg

The path to take during this part of the quest.

File:A Void Dance Barrel puzzle.png

The barrels should be kicked into the positions as shown.

  • Follow the path shown in this image, searching the bushes, plants and stones.
  • Finally check the mound then go and talk to Korasi.
  • Speak with the bartender.
  • Search the piles of junk in the bar until you find a key.
  • Go down the trapdoor behind the bar counter.
  • Inspect the suspicious-looking wall on the north side.
  • Make your way to the back of the room with the barrels and kick the empty barrel out. Follow the image shown if you are having trouble.
  • Speak with the bartender again. It doesn't matter if you lie or not.

Getting Hotter...[]

  • Speak with Korasi on the dock.
  • Travel to Musa Point.
File:A Void Dance Goo trail map2.jpg

More purple goo tracks for you to follow.

  • Speak with Zambo in the pub about noticing anything odd.
  • Speak with Shopkeeper Kofi in the general store directly west of the pub.
  • Search the table in the south-west corner of the shop.
  • Use the chisel on the plank, then the jointed plank on the jointed log.
  • Use the joist on the broken wall on the north end of the shop.
  • Talk to Kofi again.
  • Follow the trail just like the one at Port Sarim.
  • Check the mound again after Korasi and Jessika show up.
  • Make sure you have at least 16 free inventory spaces and head to Rimmington.
  • Speak with Rommik in the crafting shop about the waxwood.

Gooey Analysis[]

  • Go to the chemist's house to the west and speak with Korasi and then with the chemist.
  • Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
  • The table in the top-right shows how to make each ingredient. Put the ingredient in the hopper. The following table for guidance on which machine to use for each problem.
Power State Indicators Heat Pressure
Low Low, Very Low and SHORTFALL Stoke the furnace Turn the flywheel
High High, Very High and OVERLOAD Open the vent Apply the brake
  • If you are struggling refer to the full guide for more details.

Predicament[]

  • Accept Jessika's offer to teleport you to Falador Park.
  • Speak with Sir Tiffy Cashien.
  • Speak with Ali Tist south of the eastern Falador bank.
  • Buy a box from him and attempt to open it.
  • Speak with Sir Tiffy.
  • Choose any of the chat options about how to open the box.
  • Speak with Ali.
  • Speak with Sir Tiffy.
  • Speak with Sir Amik Varze in the west tower of the White Knights' Castle.
  • Speak with Ali and tell him you want to search his stock.

Whodunnit?[]

  • Speak with Sir Tiffy.
    • If you haven't already, you must talk to the Observatory Professor at the Observatory and obtain a sextant and watch before you can start the Mysterious clue scroll.

Clue 1[]

File:Clue 1 location (AVD).png

The location of the first clue

  • The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house.

Clue 2[]

File:Clue 2 location (AVD).png

The location of the second clue.

  • Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Give him an onion and then select the wave option. You will receive another clue.
  • If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.

Clue 3[]

File:Clue scroll 3 AVD.png

The location of the third clue

  • Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.

Clue 4[]

File:Clue 4 location (AVD).png

The location of the fourth clue

Clue 5[]

File:A Void Dance Clue Hatchway.png

The location of the hatch

  • Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.

Quick Thinking[]

  • Try to enter the hatchway again, and then a 3rd time after the chat.
  • Speak with Korasi.
  • Speak with Korasi.
  • Use the Void drone on the low box near the door without being caught by the workers.
  • Wait until some workers go by then go and retrieve the bug.
  • Speak with Jessika.
  • Pickpocket a worker as they head away from the guarded door.
  • Speak with Korasi.
  • Knock on the guarded door.
  • Speak with Korasi.
  • Enter the next room and right click "Murder" on an indentured worker.

Finishing up[]

Be sure to drain your prayer points before entering the final room.

  • Use the key on the next door and kill the level 77 Black Knight Guardian and the level 110 guardian.
  • Speak with the Void leech, then kill it or set it free.
  • Teleport back to the Void Knights' Outpost with Korasi.
  • Talk to Commodore Tyr.
  • Quest complete!
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