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Bakriminel bolts
File:Bakriminel bolts 1.png File:Bakriminel bolts 2.png File:Bakriminel bolts 3.png File:Bakriminel bolts 4.png File:Bakriminel bolts 5.png
Release date 20 March 2012 (Update unknown) edit
Members Yes
Quest item No
Tradeable Yes
Equipable Yes
Stackable Yes
High alch 90 coins
Low alch 60 coins
Destroy Drop
Store price Not sold
Exchange price 284 coins (info)
Buy limit 1,000
Examine They have a mind of their own.
Weight 0 kg
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Bakriminel bolts are bolts fletched from the Bloodwood tree and tipped with bolt tips bought from Mami Rimba. The Bakriminel bolts have a Ranged requirement of 80, as with royal bolts and onyx bolts (e), yet they have a lower Damage stat of 720. They can be fired with any crossbow, but due to its Ranged requirement, only the chaotic crossbow, royal crossbow, and other higher-level crossbows can use them at full strength.

Fletching these bolts requires 93 Fletching (it is assistable) and must be done near the tree – attempting to take the bloodwood logs away from the tree causes them to disintegrate. The bolt tips must be bought from Mami Rimba who resides near the wilderness wall north-west of Edgeville. Attaching the bolt tips to the bolt shafts gives 13 Fletching experience per bolt (130 per set of 10).

Since the introduction of Evolution of Combat, Bakriminel bolts now appear on the ground and can be retrieved by Ava's devices.

Combat Stats
Skill requirements
80 Ranged-icon
ClassSlot
Ranged RangedAmmo slot
WeaponsMainOff
Damage720-
Accuracy--
StyleBolts
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
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Special effect[]

When used in PvP situations, bakriminel bolts are able to target specific parts of the enemy and have special effects depending on the body part aimed at.

These special effects come into effect only if the targeted player has either no equipment or magic armour on the particular part of the body being targeted, or if a magic mainhand or offhand weapon is wielded.

When a special is triggered, a flashy special effect will be seen along with a chat message.

Body Part Effect Chance Message displayed
Head Chance to slow their magic casting for the next 30 seconds. Additional specials while the initial special is still in effect will drain the opponent's magic accuracy proportionally to the hit of the special. Further specials will not stack but overwrite if the hit of any consecutive specials were greater than the previous. 1 in 3. The bakriminel bolt weakens your enemy's mystical prowess, reducing their casting speed.
Torso Chance to cause a bleeding effect, dealing 1% of the target's max life points per second for 60 seconds. Additional specials while the initial special is still in effect will add more damage per second to the initial amount, increasing to 1.2%, 1.5%, 1.7% and finally 2% of max life points per hit. Additional specials will not renew the special duration of 60 seconds. 1 in 4. The bakriminel bolt viciously wounds your opponent.
Legs Chance of draining your opponents run energy equal to 5% of the damage hit by the special. If the special effect happens when the attack drains all of the opponent's remaining run energy or if it hits when the opponent has no run energy then it will bind your opponent for 10 seconds. 1 in 3. The bakriminel bolt drains your enemy's energy.
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