This article is about the farming skill. For information on training farming, see Farming training.
For a list of all farming patches and their locations, see Farming/Patch locations.
Release date 11 July 2005 (Update)
Players with
as of 29 Oct 2015
Players with 120 1,084
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200M XP
as of 29 Oct 2015
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Farming level up


Farming is a skill through which players grow crops using seeds and harvest useful items from them, or more commonly, harvest the plant itself. The crops able to be grown range from the standard staples of vegetables, fruit and fruit trees, herbs, hops, to more exotic and unusual crops such as wood-bearing trees, cacti, and mushrooms. The harvested items have wide range of uses, but are mostly used to train Herblore or Cooking, or simply eaten as food. Many players sell their harvest for a significant profit.

Once players have reached the intermediate level range and beyond, they can begin to plant wood-bearing trees. Player grown trees function just like their standard equivalents, which can be chopped down and regenerate after a short period of time to yield Woodcutting experience and logs. Player-grown woodcutting trees have the added benefit of being only accessible to the player who grew it, which means that players will not need to compete to gather their own tree's wood.

General overviewEdit

The first thing any player will do when they begin training this skill is to rake away the weeds from one of the many farming patches found scattered around DarkScape. Once cleared, players have the option of applying compost to the patch BEFORE planting their seeds, which will decrease the chance of the crop becoming diseased, and will also possibly increase the yield of the crop once it reaches maturity. Players can also cast the Fertile Soil spell from the Lunar spellbook at any point during the plant's growth cycle to apply Supercompost.

Compost can be bought, but is not cheap; it is usually obtained by placing a total of 15 weeds or various other unwanted vegetables into one of the compost bins. Supercompost, which results in an even higher yield and further lowers chances of disease, is obtained by filling the compost bin with higher level farming produce such as pineapples, watermelons, calquats, coconuts, and high end herbs.

Seeds are usually easy to obtain. They can be bought from players and stalls, stolen via Thieving, obtained as drops from an enormous variety of monsters, and are rewards from the Vinesweeper minigame. Any lower or intermediate level seed is usually extremely cheap, ranging from 1-20 coins each, while the higher level seeds, such as tree, fruit tree, and especially upper end herb seeds, are usually thousands of coins each, if not more.

After growing for a pre-set period of time crops will mature and can then be harvested, provided that the crops have not become diseased and died while growing. Once planted, crops grow even if the player is not online, so one can plant a seed and come back at any time. Once the crops are fully grown they will remain in the patch indefinitely until harvested; that is, they will not die once fully matured.

Although this would seem to imply that players can simply plant their seeds and go back to their lives, there is a problem with this tactic. At lower levels, crops are extremely unlikely to live long enough to reach maturity unattended. Even at relatively high levels there will always be a significant chance that crops will sicken and die. Therefore, all levels are recommended to pay nearby gardeners to watch crops. Doing so prevents the selected crops from dying, thus guaranteeing their reaching maturity for harvest.

Gardeners all charge for their services, but not in coins. The price that they ask depends on the crop that the player asks them to watch. For example, the price for protecting a patch of potatoes is 2 buckets of compost while the price for protecting a patch of onions is 1 sack of potatoes. Unfortunately, Gardeners will not watch herbs or flowers. Players can, however, unlock a single herb patch which is perpetually protected from disease, for free, by completing My Arm's Big Adventure.

Getting startedEdit

It is a common mistake for players who are new to members and/or farming to wait next to their patch for the crop they have planted to mature to the point where it can be harvested. However, many crops take more than an hour to grow fully, and most introductory crops take over half an hour. Do not waste your time standing near the farming patches wondering when your crops will do anything; instead, find another skill to train nearby such as woodcutting or fishing, and check back in on your patch at regular intervals, usually about every 5–8 minutes, to water your patch and make sure it isn't diseased.

A good way to jumpstart your farming is to do the quest Fairy Tale I - Growing Pains. The experience reward will raise level 1 Farming to level 17. By doing the following quests in the series (which require a substantially higher farming level), players will also receive a Magic watering can, which never needs refilling, and a pair of Magic secateurs which, when wielded, will increase the yield of crops by 10% while harvesting. See Farming training for more information on levelling up.

The patchesEdit

See main article: /Patch locations

Farming patches come in a wide variety, and each type of patch can only be used to grow its designated type of crops (for example, players cannot grow sweetcorn in a fruit tree patch).

Allotment patchesEdit

The primary training patches are the allotment patches. There are four of these in the game, south of Falador (north of the cabbage-port patch), north of Catherby, north-east of Ardougne and the final one west of Alice's farm between Canifis and Port Phasmatys. The gardeners found at these patches will protect the player's vegetable patches, but not the herb or flower patches. Each full allotment patch contains:

  • 2 vegetable patches
  • 1 flower patch
  • 1 herb patch
  • 1 compost bin

Note: Through various quests, players can gain access to a single additional vegetable patch on Harmony Island (The Great Brain Robbery), and a herb patch at the Troll Stronghold (My Arm's Big Adventure), which is the only herb patch in the game with a gardener, My Arm. There's also a herb patch in the western Crwys Clan area of Prifddinas which is not protected by a gardener (next to a compost bin and a bush patch which is protected by Briallen). Also, there is an extra flower patch found in the wilderness after completing the quest Spirit of Summer. However, these bonus patches are nowhere near each other, and do not constitute an extra allotment.

Hops patchesEdit

Hops patches grow barley, jute, and all of the varieties of hops, which are used in brewing. You will need 4 seeds per patch. They are scattered around RuneScape and are often somewhat remote. There are a total of 4 hops patches in the game, one north of Lumbridge, another one north of McGrubor's Wood, one in central Yanille, and the final one found on the isle of Entrana. All of these patches have an attending gardener and a tool leprechaun.

Wood-bearing tree patchesEdit

Tree patches are where players can grow their own trees for Woodcutting. Like other trees, it's needed to first plant a seed on a plant pot, water it, wait for it to grow into a sapling and then plant on a tree patch. Trees take several hours to grow, but give a large amount of experience when mature. There are a total of 6 of these patches in the game; one just east of the Herald of Lumbridge, one in Varrock castle's courtyard, one in Falador park, one south of Taverley, one in the Tree Gnome Stronghold, and the final east of the Seren stones at the Trahaearn Clan area of Prifddinas. High level players often train on these patches by growing maple, yew, and magic trees for the large amount of experience they give when mature. All of these patches have an attending gardener and a tool leprechaun.

Fruit tree patchesEdit

Fruit tree patches are the major workhorses of farming training. Fruit trees give enormous quantities of experience when mature, but take 16 hours to grow. At these patches, players can grow Apple, Banana, Orange, Curry, Pineapple, Papaya, and Palm trees. There are a total of 7 of these patches in the game, but all are fairly remote. Their locations are: one at the Tree Gnome Stronghold, one east of Catherby, one west of the Tree Gnome Maze, one north of Brimhaven, one in Lletya (requires Mournings End Part 1), one in the Herblore Habitat (multiple requirements), and the final one at the Meilyr Clan area of Prifddinas (requires Plague's End). All of these patches have an attending gardener and a tool leprechaun.

Bush PatchesEdit

Bush patches allow players to grow a variety of berry bushes. Players can grow Redberry, Cadava, Dwellberry, Jangerberry, Whiteberry, Poison Ivy bushes, Wishing well bushes and Barberry bushes. These patches are scattered randomly across RuneScape, often in the middle of nowhere. There are a total of 5 of these patches in the game. They are located at; one outside the Champion's Guild, one at Rimmington, one south of Ardougne, one on the isle of Etceteria (requires Throne of Miscellania), and one at the western Crwys Clan area of Prifddinas (next to a herb patch and a compost bin). All of these patches have an attending gardener and a tool leprechaun.

Special PatchesEdit

There are also a number of oddball patches found around DarkScape, most of which are unique. Most of these crops take several hours to grow, and have very specialized uses, some are related to quests. At least two are used only once, during their related quests.

These patches include:

One off patchesEdit

File:Harvesting a farming patch.png

These patches are only used once, during the quests which they are related to:


The tools required for farming may be purchased at Farming shops or from the Grand Exchange.

The following equipment and tools can be held by Tool leprechauns:

Players need only carry buckets and compost to farm effectively, as the rest of the tools can be carried on the Toolbelt.

Tool leprechaunsEdit

Tool leprechauns have two important functions:

  • You can note any crop by using it on a Leprechaun. This is an essential service as the produce from a single allotment can sometimes exceed 40 items. Leprechauns will not note logs from any source. Interestingly, the leprechaun in the farming patch south of Falador will not note cabbages, probably because people were abusing this function to gather vast quantities of cabbages. Also odd is that Leprechauns will note Ashes, probably because when you pick white lillies they turn into ash.
  • Tool Leprechauns function as a storage shed. They will hold on to and safely store (only one of) all of the basic tools that players use for Farming, as well as holding onto a stash of a maximum of 255 empty buckets, 255 buckets of compost, 255 buckets of supercompost, 255 plant cures and 5 scarecrow. However, they will not store seeds or crops. Tool leprechauns are found at every farming patch patch in the game, giving access to the player's tools anytime they want to farm. The leprechaun on Troll Stronghold also sells an assortment of farming-related items. The leprechaun in Herblore Habitat allows storage of three-dose juju potions.

Additional toolsEdit

  • Plant pots - for planting tree seeds. When watered, the seedling grows into a sapling after about 5 minutes, which can then be planted in a wood or fruit tree patch.
  • Hatchet - for removing any trees from a patch before digging up the stump and planting a new one.
  • Empty sacks - needed to make payments. Once filled with 10 of the same vegetable, gardeners will accept them as payment to watch over nearby crops. Empty sacks can be purchased from any farm shop or made with the Crafting skill.
  • Baskets - needed to make payments. Once filled with 5 of the same fruit gardeners will accept them as payment to watch over a nearby crop. Empty baskets can be purchased from any farm shop or made with the Crafting skill.
  • Gardening boots - no function, purely decorative.

Preparation workEdit

Preparing a patchEdit

  1. Clear the patch of weeds by using a rake.
  2. Add compost or supercompost to lower disease rate and increase harvest yields.
  3. Plant your seeds (or seedling) using a seed dibber (or trowel for seedlings).
  4. Water the patch with the watering can (if applicable).
  5. Pay the gardener to watch your crop (if able).
  6. Weeds can then be added to a Compost Bin to create compost.
  7. Come back later, and harvest your crops.

Preparing compostEdit

There are 2 types of compost; regular compost and supercompost. Regular compost provides a slight benefit when used, slightly decreasing the chance of disease, and modestly boosting yields. Supercompost's effect is much more pronounced, reducing chances of disease by 3-4 times the factor of regular compost, and significantly boosting crop yields.

Preparing regular compostEdit
  1. Add a total of 15 items to the compost bin. Items such as weeds, cabbage, redberries, potatoes, and many other low level farming crops will work.
  2. Close the lid on the bin.
  3. Allow the compost to rot for 45 minutes.
  4. Return, open the lid, and scoop out the compost with 15 empty buckets.

Note: If you place 15 tomatoes into the compost bin and let it rot you will obtain rotten tomatoes instead of compost. Adding 1 of any other item such as a weed, or a cabbage instead of the 15th tomato will result in regular compost.

Preparing supercompost.Edit

Note: If you have Lunar Magic, you can cast Fertile Soil and that will apply super compost. The spell requires 83 magic, 3 astral runes, 2 nature runes and 15 earth runes. It is recommended that you take a staff of earth (or equivalent).

Supercompost is simple to prepare but there is one rule that must be followed: NO LOW LEVEL ITEMS CAN BE ADDED TO THE BIN. If a single low level item is placed in the bin with other items which would usually generate supercompost, the entire batch will turn out as regular compost.

Supercompost can be made by placing advanced level crops into the bin. This includes items such as pineapples, coconuts, poison ivy berries, Kwuarm herbs, watermelons, and yew roots.

The most common way to make supercompost is to add 15 pineapples to the bin. Pineapples are easy to obtain from several NPC's, such as Dell Monti, and are fairly abundant in other ways and thus are fairly cheap.

  1. Add 15 high level farming produce items to the bin. DO NOT ADD ANY LOW LEVEL ITEMS.
  2. Close the lid on the bin.
  3. Allow the compost to rot for 90 minutes.
  4. Return, open the lid, and scoop out the compost with 15 empty buckets.

Tending and harvesting cropsEdit


File:Strawberries grow.png

Allotments give fast experience for low level farming. Allotment seeds are planted in an allotment patch by using three seeds on any patch. Allotments should be watered frequently with a watering can until fully grown.

Harvests vary between 3 and 56 crops and is done by clicking on the fully grown patch. After a patch has been harvested, it is cleared for re-planting. Allotments are susceptible to disease which will always kill crops unless cured. Players can visit here to find out the methods to prevent this.

Refer to the following table for comprehensive information on the crops that can be planted in these patches:

Level Seed Protection[1] Growth time[2] Experience Cost Profit[3] Uses
Flower[4] Farmer Plant Harvest Total [3]
1 Potato seed 5
Potato seed
File:Compost.png Compost×2 4×10 mins 8 9 98 30 2,010 Cooking ingredient
5 Onion seed 5
Onion seed
File:Empty sack.png
Potatoes×1 [5]
4×10 mins 9.5 10.5 114.5 15 705 Cooking ingredient
7 Cabbage seed 5
Cabbage seed
File:Empty sack.png
Onions×1 [5]
4×10 mins 10 11.5 125 33 557 Garden pie ingredient
12 Tomato seed 5
Tomato seed
File:Empty sack.png
Cabbages×2 [5]
4×10 mins 12.5 14 152.5 6 404 Pizza ingredient
20 Sweetcorn seed 5
Sweetcorn seed
File:Jute fibre.png
Jute fibres×10
5×10 mins 17 19 207 27 523 Cooking ingredient
31 Strawberry seed 5
Strawberry seed
N/A File:Apples (5).png
Apples×1 [6]
6×10 mins 26 29 316 687 63 Summer pie ingredient
47 Watermelon seed 5
Watermelon seed
File:Curry leaf.png
Curry leaves×10
8×10 mins 48.5 54.5 593.5 3,156 -2,586 Summer pie ingredient
80 File:Snape grass seed 5.png
Snape grass seed
N/A File:Dwellberries.png
5x40 mins 175 80 975 1,377 -1,287 Herblore ingredient
87 File:Sunchoke seed 5.png
Sunchoke seed
N/A File:Yanillian hops.png
Yanillian hops×15
5x40 mins 208 50 303 3 -3 Strength experience
93 File:Fly trap seed 5.png
Fly trap seed
N/A File:Cadava berries.png
Cadava berries×15
5x40 mins 225 50 275 3 -3 Thieving experience
  1. Having fully grown white lily seeds in the flower patch will protect all types of allotment.
  2. N×10 mins means the crop will grow a little and can be watered again for each 10 minutes. This happens N times until it is fully grown.
  3. 3.0 3.1 Assume 10 crops are harvested.
  4. All allotments can also be protected by White lily.
  5. 5.0 5.1 5.2 All sacks required must be filled with 10 harvests.
  6. All baskets required must be filled with 5 harvests.

Flowers Edit

Some fully grown flowers have the ability to protect specific allotments from disease, thereby eliminating the need for any watering. Flower seeds are planted in a flower patch by using 1 flower seed on the patch with a seed dibber in the player's inventory. Flowers should be watered during its growing cycle. You do not need to care for them after full growth. They can be left indefinitely to protect growing allotments. If harvested, flowers generally yield 1 flower. For more information on protecting your allotments with flowers, read the section on keeping the crops alive below.

Refer to the following table for comprehensive information on the crops that can be planted in these patches;

Level Seed Protection Growth time [1] Experience Cost Profit Uses
Plant Check Harvest Total [2]
2 Marigold seed 5
Marigold seed
No 4×5 mins 8.5 N/A 47 55.5 25 4,139
11 File:Rosemary seed 5.png
Rosemary seed
No 4×5 mins 12 N/A 66.5 78.5 17 17
24 File:Nasturtium seed 5.png
Nasturtium seed
No 4×5 mins 19.5 N/A 111 130.5 6 228
25 File:Woad seed 5.png
Woad seed
No 4×5 mins 20.5 N/A 115.5 136 2 346 Making Blue dye
26 File:Limpwurt seed 5.png
Limpwurt seed
No 5×5 mins 21.5 18.5 120 160 691 2,594 (Super) Strength potion ingredient
52 File:White lily seed 5.png
White lily seed
No 4×20 mins [3] 70 N/A 250 320 File:Mole skin.png
Mole skin×1
234 [4] Protect all allotment plants
88 File:Butterfly flower seed 5.png
Butterfly flower seed
No 4×40 mins 210 N/A 280 490 464 417 Possible to receive a Guthixian butterfly as a reward.

  1. N×5 mins means the crop will grow a little and can be watered again for each 5 minutes. This happens N times until it is fully grown.
  2. Most flowers yield 1 flower when picked, but woad leaves and limpwurt roots will yield 3 leaves/roots.
  3. N×20 mins means the crop will grow a little and can be watered again for each 20 minutes. This happens N times until it is fully grown.
  4. Ashes are harvested when picking the flower.

Hops Edit

Hops can be used to make different types of beers and ales in Cooking. Hop seeds are planted in a hops patch by using 4 hop seeds (or 3 Jute seeds) on the patch with a seed dibber in the player's inventory. They should be watered during their growing cycle. Harvests vary between 3 and 41 hops and is done with a spade in the player's inventory. After a hops patch has been harvested, it will be cleared for re-planting. For more information on protecting your hops, read the section on keeping the crops alive below.

Refer to the following table for comprehensive information on the crops that can be planted in these patches;

Level Seed Protection Growth time [1] Experience Cost Profit [2] Uses
Farmer Plant Harvest Total [2]
3 File:Barley seed 5.png
Barley seed
4×10 mins 8.5 9.5 103.5 12 1,878 Raw ingredient for brewing
4 File:Hammerstone seed 5.png
Hammerstone seed
4×10 mins 9 10 109 8 7,312 Dwarven stout ingredient
8 File:Asgarnian seed 5.png
Asgarnian seed
File:Empty sack.png
Onions×1 [3]
5×10 mins 10.9 12 130.9 8 1,812 Asgarnian ale ingredient
13 File:Jute seed 5.png
Jute seed
File:Barley malt.png
Barley malt×6
5×10 mins 13 14.5 158 9 5,291
16 File:Yanillian seed 5.png
Yanillian seed
File:Tomatoes (5).png
Tomatoes×1 [4]
6×10 mins 14.5 16 174.5 148 592 Wizard's mind bomb ingredient
21 File:Krandorian seed 5.png
Krandorian seed
File:Empty sack.png
Cabbages×3 [3]
7×10 mins 17.5 19.5 212.5 12 2,568 Dragon bitter ingredient
28 File:Wildblood seed 5.png
Wildblood seed
8×10 mins 23 26 283 552 4,188
78 File:Reed seed 5.png
Reed seed
File:Asgarnian hops.png
Asgarnian hops×15
4×20 mins 180 190 1130 11,972 181 Summoning and herblore secondary ingredients
95 File:Grapevine seed 5.png
Grapevine seed
File:Krandorian hops.png
Krandorian hops×15
4×20 mins 250 330 3550 28,988 -10,803 Wine of Zamorak, Wine of Saradomin, Wine of Guthix ingredients
  1. N×10 mins means the crop will grow a little and can be watered again for each 10 minutes. This happens N times until it is fully grown.
  2. 2.0 2.1 Assume 10 hops are harvested.
  3. 3.0 3.1 All sacks required must be filled with 10 harvests.
  4. All baskets required must be filled with 5 harvests.

Herbs Edit

File:Full Grown Goutweed.png

Herbs are grown in conjunction with training Herblore as primary ingredients for potions. Herb seeds are planted in a herb patch by using 1 herb seed on the patch with a seed dibber in the player's inventory or toolbelt. Herbs do not need to be watered; nothing can prevent disease. Without treatment, each herb patch will average a 10% death rate (excluding Trollheim). Harvests vary between 3 and 18 grimy herbs (between 5 and 27 with supercompost and magic secateurs, averaging 7.5 - or 10 if using juju farming potions) and is done with a spade in the player's inventory or toolbelt. Theoretically, infinite herbs can be gained from herb patches as explained at the Runescape Mythbuster (episode 2) livestream, since there is no cap but it's luck based. In reality the odds get extremely small for any harvest over 27 herbs per patch. As with allotments, herbs are susceptible to disease and need to be protected using the methods in the subsequent section on keeping the crops alive.

There is a herb patch in Trollheim that will never get diseased, accessible after completion of My Arm's Big Adventure. In terms of experience during later levels (70+), many farmers prefer growing trees instead which are comparatively richer in experience. However, farming herbs is very profitable since the runs require 5 minutes or less every 75 minutes if none are diseased. One can easily gain 100k or more per hour, especially with the scroll of life and Juju farming potions. Since farming is relatively low-maintenance, it's best done in conjunction with other skills (i.e. herb runs between slayer tasks). To determine the best herb to plant, please refer to the Herb Calculator.

Refer to the following table for comprehensive information on the crops that can be planted in these patches:

Level Seed Protection Growth time [1] Experience Cost Profit [2] Uses
Plant Harvest Total [2]
9 Herb seed 5
Guam seed
No 4×20 mins 11 12.5 98.5 15 1,658 Ingredient of
14 Herb seed 5
Marrentill seed
No 4×20 mins 13.5 15 118.5 13 1,681
19 Herb seed 5
Tarromin seed
No 4×20 mins 16 18 142 9 376 Ingredient of
26 Herb seed 5
Harralander seed
No 4×20 mins 21.5 24 189.5 20 1,275 Ingredient of
29 File:Gout tuber.png
Gout tuber
No 4×20 mins 105 45 420 6,020 -6,020 [3]
  • Making a gem-bladed machete
  • Exchange with Sanfew for random herbs
32 Herb seed 5
Ranarr seed
No 4×20 mins 27 30.5 240.5 791 14,553 Ingredient of
36 File:Spirit weed seed 5.png
Spirit weed seed
No 5×20 mins 32 36 593.5 608 17,207 Ingredient of
38 Herb seed 5
Toadflax seed
No 4×20 mins 34 38.5 303.5 180 36,612 Ingredient of
44 Herb seed 5
Irit seed
No 4×20 mins 43 48.5 382.5 120 13,250 Ingredient of
46 File:Wergali seed 5.png
Wergali seed
No 4×20 mins 52.8 52.8 422.4 650 6,511 Ingredient of
50 Herb seed 5
Avantoe seed
No 4×20 mins 54.5 61.5 485 534 29,111 Ingredient of
56 Herb seed 5
Kwuarm seed
No 4×20 mins 69 78 615 693 34,636 Ingredient of
62 Herb seed 5
Snapdragon seed
No 4×20 mins 87.5 98.5 777 403 25,371 Ingredient of
67 Herb seed 5
Cadantine seed
No 4×20 mins 106.5 120 946.5 967 28,783 Ingredient of
73 Herb seed 5
Lantadyme seed
No 4×20 mins 134.5 151.5 1195 5,270 30,682 Ingredient of
79 Herb seed 5
Dwarf weed seed
No 4×20 mins 170.5 192 1514.5 6,378 30,141 Ingredient of
85 Herb seed 5
Torstol seed
No 4×20 mins 199.5 224.5 1771 3,461 29,684 Ingredient of
91 File:Fellstalk seed 5.png
Fellstalk seed
No 4×20 mins 225 315.6 2434.2 618 24,764 Ingredient of
  1. N×20 mins means the crop will grow a little for each 20 minutes. This happens N times until it is fully grown.
  2. 2.0 2.1 Assume 7 herbs are picked.
  3. Goutweed, the herb of gout tuber, is not tradable.


Bush seeds are planted in a Bush patch by using 1 bush seed on the patch with a seed dibber in the player's inventory or tool belt. With the exception of poison ivy berries, bushes are also susceptible to disease. When fully grown, check its health before harvesting. Picking berries is done by hand and yields 4 berries. Unlike other plants, bushes will continue to produce even after their first harvest. To remove a bush, use a spade on it to dig it up after harvesting.

Minor Farming experience is granted by planting the Bush seed. Much greater experience is gained from checking its health.

Note: Bushes do not need watering.

Level Seed Protection Growth time [1] Experience Cost Profit [2] Uses
Farmer Plant Check health Harvest Total [2]
10 File:Redberry seed 5.png
Redberry seed
File:Empty sack.png
Cabbages×4 [3]
5×20 mins 11.5 64 4.5 93.5 1 3,179
22 File:Cadavaberry seed 5.png
Cadavaberry seed
File:Tomatoes (5).png
Tomatoes×3 [4]
6×20 mins 18 102.5 7 148.5 2 1,634
36 File:Dwellberry seed 5.png
Dwellberry seed
File:Strawberries (3).png
Strawberries×3 [4]
7×20 mins 31.5 177.5 12 257 1 4,311
48 File:Jangerberry seed 5.png
Jangerberry seed
8×20 mins 50.5 284.5 19 411 1 1,231
59 File:Whiteberry seed 5.png
Whiteberry seed
File:Bittercap mushroom.png
Bittercap mushroom×8
8×20 mins 78 437.5 29 631.5 15 4,377
70 File:Poison ivy seed 5.png
Poison ivy seed
N/A [5] 8×20 mins 120 675 45 975 27 3,461 Weapon poison++ ingredient
77 File:Barberry seed 5.png
Barberry seed
File:Hammerstone hops.png
Hammerstone hops×15
5×40 mins 175 1600 50 1825 1 -1 Agility experience (Varies by Agility level)
96 File:Wishing well bush seed 5.png
Wishing well seed
File:Wildblood hops.png
Wildblood hops×15
5×40 mins 220 2200 50 2470 1 -1 Open with a minimum amount of gp that is equal to: (0.1*(skill total^2))-(skill total*15)+15000. You get a random reward. Information on the rewards can be found at:
  1. N×20 mins means the crop will grow a little for each 20 minutes. This happens N times until it is fully grown.
  2. 2.0 2.1 Assume 4 berries are picked.
  3. All sacks required must be filled with 10 harvests.
  4. 4.0 4.1 All baskets required must be filled with 5 harvests.
  5. Poison ivy will never become diseased.

Trees Edit

Magic tree farming

A fully grown Magic Tree

Growing trees and fruit trees are completely different to other plants, in that there is an intermediate growing stage where the seeds must be grown into a sapling in a plant pot before being planted into a cleared patch. Also, if you have the below-mentioned tools in your toolbelt, you don't need them in your inventory.

First, an empty plant pot may be used on any farming patch, even if something is growing in it, to fill the pot with soil. Use a single seed on a filled plant pot and water it with a watering can.

At this point, the seed has grown into seedling. After a few minutes, the seedling will grow into a sapling, which can then be planted in a cleared patch. Add compost or supercompost to the cleared patch before transplanting the sapling. Seedlings and saplings cannot become diseased while growing in a plant pot, however, once planted, it loses that immunity to disease and needs to be protected using the methods in the section on keeping the crops alive. Seedlings and saplings are not tradeable.

Like bushes, major experience is gained by checking on the tree or fruit tree's health, not the planting or harvesting itself.

Note: Wood trees and fruit trees do not need watering, and if sick, require pruning with a secateur

Wood trees Edit

Planting wood trees yields your own personal tree to cut down at will. These trees work exactly like other trees across RuneScape in that the required Woodcutting level is needed to chop it down.

There are some differences:

  • Players may instantly re-grow a tree using the Hydra's special ability.
  • The beaver familiar's multichop scroll cannot be used on these types of trees.
  • After the Evil Tree Distraction and Diversion, the leprechaun's magic of decreasing the probability of a tree falling down does not work on player-grown trees.
  • If you cut down a farmed wood tree and log out before the tree regrows, the stump will remain until the next login.

Once the tree is chopped down, the stump can be left to respawn or removed with a spade yielding a tree root. Player-grown trees may also drop Bird's nests.

Refer to the following table for comprehensive information on the crops that can be planted in these patches;

Level Seed Protection Growth time [1] Experience Cost Cost with Protection Profit [2] Uses [3]
Farmer Plant Check-health Total
15 File:Acorn 5.png
File:Tomatoes (5).png
Tomatoes×1 [4]
5×40 mins 14 467.3 481.3 201 576 515
30 File:Willow seed 5.png
Willow seed
File:Apples (5).png
Apples×1 [4]
7×40 mins 25 1456.5 1481.5 946 3,272 4,829 [5]
45 File:Maple seed 5.png
Maple seed
File:Oranges (5).png
Oranges×1 [4]
8×40 mins 45 3403.4 3448.4 25,361 27,903 -25,022
60 File:Yew seed 5.png
Yew seed
File:Cactus spine.png
Cactus spine×10
10×40 mins 81 7069.9 7150.9 46,108 100,168 -41,700
75 Magic seed 5
Magic seed
12×40 mins 145.5 13768.3 13913.8 110,590 227,715 -99,528
  1. N×40 mins means the crop will grow a little for each 40 minutes. This happens N times until it is fully grown.
  2. Assume 10 logs and its tree roots are harvested.
  3. All tree roots can be used to make supercompost and crossbow string.
  4. 4.0 4.1 4.2 All baskets required must be filled with 5 harvests.
  5. Including the 6 Willow branch obtained.

Fruit trees Edit

Like bushes, fruit trees do not require any tools for harvesting. Picking the fruit will yield six fruits that will regenerate at a rate of about 1 fruit per hour of real time.

Again, only minor Farming experience is granted in planting the seedling, with much greater experience gained from checking the fruit tree's health.

Refer to the following table for comprehensive information on the crops that can be planted in these patches;

Level Seed Protection Growth time [1] Experience Cost Cost with Protection Profit [2] Uses
Farmer Plant Check-health Harvest Total [2]
27 File:Apple tree seed 5.png
Apple tree seed
6×160 mins 22 1199.5 8.5 1272.5 10 505 2,156
  • Cooking ingredient
  • Farmer payment
33 File:Banana tree seed 5.png
Banana tree seed
File:Apples (5).png
Apples×4 [3]
6×160 mins 28 1750.5 10.5 1841.5 15 9,319 501
39 File:Orange tree seed 5.png
Orange tree seed
File:Strawberries (3).png
Strawberries×3 [3]
6×160 mins 35.5 2470.2 13.5 2586.7 36 1,035 1,356
  • Cooking ingredient
42 File:Curry tree seed 5.png
Curry tree seed
File:Bananas (5).png
Bananas×5 [3]
6×160 mins 40 2906.9 15 3036.9 356 6,416 2,176
51 File:Pineapple seed 5.png
Pineapple seed
6×160 mins 57 4605.7 21.5 4791.7 14,270 14,840 -14,054
  • Cooking ingredient
57 File:Papaya tree seed 5.png
Papaya tree seed
6×160 mins 72 6146.4 27 6380.4 66,241 66,601 -53,149
68 Palm tree seed 5
Palm tree seed
File:Papaya fruit.png
Papaya fruit×15
6×160 mins 110.5 10150.1 41.5 10509.6 178,671 211,401 -150,561
  • Making high-level potion
  1. N×160 mins means the crop will grow a little for each 160 minutes. This happens N times until it is fully grown.
  2. 2.0 2.1 Assume 6 fruit is harvested.
  3. 3.0 3.1 3.2 All baskets required must be filled with 5 harvests.


Three types of cacti can be planted in the patch in eastern Al-Kharid.

Level Seed Protection Growth time [1] Experience Cost Cost with Protection Profit Uses
Farmer Plant Check-health Harvest Total
55 File:Cactus seed 5.png
Cactus seed
File:Cadava berries.png
Cadava berries×6
7×80 mins 66.5 374 25 515.5 [2] 238 2,692 15,980 [2] Weapon poison+ ingredient
76 File:Prickly pear seed 5.png
Prickly pear seed
7×80 mins 170 2250 50 2470 1 4,621 -1 Defence experience. Varies by Defence level.
86 File:Potato cactus seed 5.png
Potato cactus seed
7x80 mins 205 2700 93 3184[3] 111 681 5,436
  1. N×X mins means the crop will grow a little for each X minutes. This happens N times until it is fully grown.
  2. 2.0 2.1 Assume 3 Cactus spines are harvested.
  3. Assuming the minimum harvest of 3 potato cacti

Special plants Edit

Special plants can only grow in their unique patches located throughout Gielinor. Each special plant only needs one seed to begin growing in its patch. Special plants include:

Level Seed Protection Growth time [1] Experience Cost Profit Uses
Farmer Plant Check-health Harvest Total
42 File:Evil turnip seed 5.png
Evil turnip seed
N/A 1×4.5 mins 41 N/A 46 87 [2] 36 5,603 [2] Creating Evil turnip pouch
53 File:Bittercap mushroom spore 5.png
Bittercap mushroom spore
After completion of the medium tasks of Morytania Tasks 6×40 mins 61.5 N/A 57.7 407.7 [3] 26 2,452 [3]
53 File:Jade vine seed.png
Jade vine seed [4]
File:Wildblood hops.png
Wildblood hops×10
6×160 mins 50 1500 30 [5] 1580 N/A N/A Killing the Wild jade vine for slayer experience
63 File:Belladonna seed 5.png
Belladonna seed
N/A 4×80 mins 91 N/A 512 603 [6] 206 -206 [7] Weapon poison++ ingredient
72 File:Calquat tree seed 5.png
Calquat tree seed
File:Poison ivy berries.png
Poison ivy berries×8
8×160 mins 129.5 12096 48.5 12516.5 [8] 21,080 -20,846 [8]
74 File:Morchella mushroom spore 5.png
Morchella mushroom spore
After completion of the medium tasks of Morytania Tasks 3×80 mins 160 N/A 77.7 859.3 [9] 138 36,681 [9] Prayer renewal ingredient
83 File:Spirit seed 5.png
Spirit seed [10]
File:Monkey nuts.png
Monkey nuts×5
File:Monkey bar.png
Monkey bar×1
File:Ground tooth.png
Ground tooth×1
11×320 mins 199.5 19301.8 N/A 19501.3 N/A N/A Spirit tree network
90 File:Elder seed 5.png
Elder seed
File:Morchella mushroom.png
Morchella mushroom×25
70 hours 311 23162 N/A 23473 185,387 -138,197 [11] Cutting the tree to yield elder logs
94 File:Crystal acorn 5.png
Crystal acorn
N/A 0 50000 N/A 15000 65000 N/A N/A Picking a crystal blossom and cutting the tree
  1. N×X mins means the crop will grow a little for each X minutes. This happens N times until it is fully grown.
  2. 2.0 2.1 1 Evil turnip is harvested at a time.
  3. 3.0 3.1 6 Bittercap mushrooms are harvested at a time.
  4. They can be obtained after Back to my Roots quest.
  5. Can also be left alone after checking health to become a Wild jade vine, but no farming experiences will be gained.
  6. 1 Cave nightshade is harvested at a time.
  7. Cave nightshade is non-tradeable.
  8. 8.0 8.1 Assume 6 Calquat fruit is harvested.
  9. 9.0 9.1 9 Morchella mushrooms are harvested at a time.
  10. Only 1 spirit tree can be planted at a time, or 2 after the completion of the quest Prisoner of Glouphrie and 86 Farming, or 3 after completion of the quest Plague's End and 89 farming.
  11. Assume 10 elder logs are cut

Herblore Habitat Edit

In Karamja, there is a separate farming location known as Herblore Habitat where the seeds and plants are unique to that area. High Farming, Herblore and Hunter levels are recommended. The produce is usually untradeable, excepting the fruit tree patch, and used primarily to create special juju potions. The most relevant to farming is the Farming Juju Potion which improves herb yield by 33% for five minutes.

Disease and deathEdit

As a crop grows, it progresses through a number of discrete growth steps called growth cycles. Each crop takes a different amount of time to complete a growth cycle. Once a crop reaches the end of a growth cycle it will either advance a step closer to maturity or become diseased. If a crop completes a growth cycle while diseased, it will die; there is no way to treat a dead crop. Dead crops will yield nothing, and must be cleared from the plot with a spade before another crop can be planted.

The players farming level has no effect on the chance of your crops becoming diseased, however higher levelled crops appear to have a lower risk of dying. In general if no measures are taken to prevent it, approximately 10% of growth cycles will result in disease.

Disease preventionEdit

File:Farming Patch death.png

There are many techniques to reduce or prevent crop disease. Depending on the plot and the crop planted, it may be worthwhile to use the techniques below.


Pay a gardener to watch over the crop. This will prevent the patch from dying. However, a patch can still become diseased. The gardener will treat the diseased patch, but the growth time will increase due to the time lost while diseased. The payment varies and is shown in the seed charts above. This is recommended for expensive or long growing seeds such as trees and fruit trees. Gardeners will not watch over herbs or flowers.

Note: Gardeners can be paid with noted items.


Certain fully grown flower crops will provide complete protection from disease to a related vegetable crop. Flowers must be fully grown before they can provide protection to the surrounding allotments. Which flowers protect which crops is noted in the seed tables above. Mature flowers may be left unharvested in their plot so that they perpetually provide protection.


Compost and supercompost both reduce the chance that a crop will become diseased, with supercompost reducing the chance by 30%. Players not paying a gardener to watch their crops or using protective flowers should use supercompost whenever possible.


Watering a patch with a watering can reduces the chance of a healthy crop sickening at the end of the current growth cycle, and may increase yield slightly. Only allotment, flower, and hops patches can be watered.

Disease curesEdit

If a crop contracts disease, the disease can be cured. Disease should be cured immediately after being detected, and can be done in several ways:

Plant cureEdit

All crops except trees and bushes can be cured of disease by using a vial of plant cure on the crop. Plant cure can be bought from any gardener at each patch or at a farming shop for about 25 coins each.


Diseased trees and bushes can only be cured by pruning away the affected area with secateurs or magic secateurs.


Cure plantEdit

The Lunar Magics spell Cure Plant will instantly restore a patch to health. Access to this spell requires completion of Lunar Diplomacy.

Remote farmEdit

Another lunar spell, Remote Farm can be cast to view the status of all the players patches and cure any disease from anywhere in Gielinor. This spell is unlocked at Livid Farm.

Harvesting and gaining experienceEdit

File:Farming patch no disease.png
While there are several other minor ways to gain farming experience, the vast bulk of all experience gained in the farming skill will be obtained while harvesting crops.

For the majority of plants the major factor that influences how much produce is harvested is affected by the player's Farming level. Using magic secateurs or an Amulet of nature, and the quality of the compost applied are other factors that will boost harvest size, but less significantly.

Once fully grown almost all crops are harvested with a spade, but a select few can be hand picked requiring no tool at all. Fruit from fruit trees, berries from bushes, and flowers for example, are picked by hand. If your inventory becomes full while harvesting, Tool Leprechauns can change produce into note form. Simply "use" a produce item on one of the leprechauns and he will swap it and all identical items in your inventory for a stack of notes.

Willow branches are the only products that can be harvested from the wood-bearing tree. Otherwise, a wood tree is cut down for logs and dug up for roots. Tool Leprechauns will not note any form of logs.

Checking healthEdit

For some of the plants that take longer to grow, such as bushes and fruit trees, the primary experience is actually rewarded simply for the plant reaching maturity, not for harvesting its produce. This experience reward is gained from the "check health" option, which appears once the crop has reached maturity. Once checked, the player gains experience and the option is no longer available for that individual plant. Afterwards, the player may begin harvesting produce from the plant. "Check health" can only be performed once for every seed/seedling that reaches maturity.

Minor experienceEdit

In addition to experience gained from harvesting and checking health, minor experience can be gained by doing the following farming tasks:

  • Filling a bucket with compost from the compost bin - 4.5 experience
  • Filling a bucket with supercompost from the compost bin - 8.5 experience
  • Putting compost on a patch - 18 experience
  • Putting supercompost on a patch - 26 experience
  • Taking rotten tomatoes from the Compost Bin - 4.5 experience
  • Weeding a patch with a rake - 4 experience per weed
  • After a Willow tree becomes fully grown it can be pruned with secateurs to get 6 experience and one of its branches.
    Note: It cannot be pruned immediately after its health has been checked.
  • You can use Grand seed pods to teleport to the Grand Tree and gain 100 farming experience at the same time.
  • Planting seeds or seedlings (varies per item planted)

Methods to maximize minor experienceEdit

Compost mound spammingEdit

If players wish to stay at just one allotment and grow their plants there, they can increase their exp income by using the Compost mound familiar's Generate compost scroll to repeatedly fill the bin with compost, or, if they are lucky, supercompost. In this way players can then essentially generate a continuous stream of farming exp by repeatedly filling up buckets of supercompost/compost, emptying them, and repeating. This is best done at the compost bin north of Catherby if the player is interested in keeping the supercompost, as a vendor selling buckets is closer to this patch than any other. This will grant you 67.5 experience per load with compost, and 130 experience with supercompost.

Quest XPEdit

The following quests give the displayed amounts of experience in farming:

Total: 91,000-106,000 Experience.

Temporary boostsEdit

See main article: Temporary skill boost
File:Farming Emote.gif
  • A Pork pie will boost Farming (and Summoning) by 5, this is made using the Cooking skill.
  • A Garden pie will boost Farming by 3, this is made using the Cooking skill.
  • A Stranger plant will boost Farming by 1 + 4% of the players Farming level. Above Farming level 75 this equates to a boost of at least 4, which means it is better than a garden pie.
  • A pigswill provides a +3 boost. The matured version provides a +4 boost.
  • A brown spicy stew has a chance of boosting or lowering Farming by anywhere from 1 to 6 (available as a result of the Evil Dave sub quest of Recipe for Disaster). However, a boost of 6 is extremely rare and should never be relied upon.
  • A cider will boost Farming by 1, this is brewed using the Cooking skill. Also lowers Attack and Strength by 2.
  • A Mature cider will boost Farming by 2, this is brewed using the Cooking skill. If used for a boost during a quest involving combat, bring a restore potion since it reduces some melee stats.
  • A Dreadfowl will boost Farming by 1 (this bonus does not apply when using a brown spicy stew).
  • A Compost mound will boost Farming by 1 + 2% of the players Farming level.
  • A Giant ent can possibly double the yield of cacti, fruit trees, nightshade, and berries you have grown. The average bonus is a 50% yield boost. However, you do not receive additional experience for the additional yielded items.
  • A Juju farming potion can possibly double the yield of herbs. The average bonus is a 33% yield boost. However, you do not receive additional experience for the additional yielded items.
  • Operating the farming cape will boost Farming by 1 from 99 to 100.
  • A Wolpertinger will double the yield and experience from harvesting berries.

No Farming boost is stackable with another as of present. Only the highest boost works, unless it is a negative boost from Spicy Stew.

Players may also consider that squashing a Grand seed pod will have a temporary lowering effect to Farming by 5 levels. The reason given in the dialogue box is "Plants seem hostile to you for killing seeds from the Grand Tree"

If players do not have the required Farming level when they harvest a crop, they will not receive experience. Thus, if a player plans to harvest a crop they do not have the required Farming level for, they should re-boost their stats. However, a player can check the health of a tree and receive experience even without the required level.

Special itemsEdit

Farming cape Edit

File:Farming cape equipped.png

Once players reach 99 Farming, they can purchase a farming cape from Martin the Master Gardener, located in the Marketplace of Draynor Village.

Amulet of natureEdit

The amulet of nature may be bound to a particular patch and will remain bound until it is attached to another patch. Players may either rub the amulet to find out how their crops are doing, or wear it and it will tell players of any changes to their crops. If the crops become diseased, it will allow the player to teleport to the patch, or speak to the gardener from anywhere, in order to get one of them to protect it. The amulet will also slightly increase the yield of crops, though not by as much as the magic secateurs (the bonus does not stack with the secateurs).

To make one, players will need to spin a magic root on a spinning wheel, make a normal emerald amulet using the Crafting skill and string it with the magic string. Alternatively, players can buy a Pre-nature amulet on the Grand Exchange. After enchanting the Pre-nature amulet with the Enchant Level 2 Jewellery spell, players will be able to use it with a patch to watch the progress of that patch. Players may only obtain one amulet of nature, and they are non-tradeable, though all the components are tradeable.

Amulet of farmingEdit

The Amulet of farming can be bought from any farming shop for 200 coins. They are a very limited version of the amulet of nature, as they only have 8 charges, and can only be used to watch over allotments or flower patches. Checking the status uses up one charge every time.

Magic secateursEdit

Magic secateurs are a reward for completing the Fairy Tale I - Growing Pains quest. (You do not need to complete the quest to use them, however). When in a player's inventory (or wielded), the magic secateurs increase yields by 10% while harvesting vegetables, herbs and hops. This effect does not stack with the Amulet of nature. They can be used to prune trees to cure them of disease as with normal secateurs and can also be stored with the Tool Leprechaun. They can be stored on the Tool belt and will continue to provide the 10% bonus.

Falador Shield 2+Edit

When wielding the Falador shield 2 or better, obtained by doing the Falador Tasks, players will receive a 10% increase to experience (experience only, not yield) gained when farming the patches north of Port Sarim.

Ardougne cloakEdit

You can use the Ardougne cloak 2 or 3, obtained by finishing the Ardougne Tasks, to teleport to the Ardougne farming patch once a day. Upon completion of the Elite Ardougne Tasks, the cape will be upgraded to allow unlimited teleports.

Magic watering canEdit

The Magic watering can is rewarded by the quest Fairy Tale III - Battle at Orks Rift. It provides an unlimited supply of water. It can be stored on the Tool belt.

File:Cabbage teleport.gif

Explorer's ring 3+Edit

Although not directly linked to Farming, Explorer's ring 3 and 4 have the ability to teleport the player to the cabbage patch directly south of the allotment located to the south-east of Falador and to the north of Port Sarim. The ring is obtained by completing up to and including the Medium stage of the Lumbridge and Draynor Tasks.

Random eventsEdit

  • Farming patch spirit - The Farming patch spirit is an event in which a dialogue window appears. It only occurs when a player with less than level 15 Farming stands idly next to a farming patch for a period of time. She informs players that they don't need to wait around and they can go and do other things.

Familiars related to FarmingEdit

Some familiars that appear in the Summoning skill are also useful in the Farming skill.
Name Level Image Uses
Dreadfowl 4 130px The Dreadfowl has an option when a player talks to it to temporarily boost Farming by 1 level .
Compost mound 28 130px The Compost Mound seems to be a monster that was made for Farming.

  • It forages various composts and seeds.
  • A player can use a bucket on their Compost Mound to get compost. (deals 20 life points to the familiar)
  • It has an option when a player speaks to it to boost their Farming level by 1+level*0.02.

Its special move, "Generate Compost", can be used to fill an empty compost bin with ready-to use-compost with a chance of getting supercompost.

Stranger plant 64 100px The Stranger Plant has a talk option to boost a player's Farming level by 1 + level*0.04 rounded down.
Giant ent 78 130px The Giant Ent increases yield when harvesting fruit from fruit trees, bushes, cacti, and nightshade by a varying amount up to 50%. When harvesting there is a chance of receiving two of an item instead of the usual one, however you will not gain experience for the duplicate item.
Hydra* 80 130px The Hydra has an effect to regrow farming trees (connected more to Woodcutting but also is related to Farming).
Wolpertinger 92 130px The Wolpertinger gives double experience and yield when harvesting berries.


  • Farming is one of only five skills not used in Stealing Creation, the others being Slayer, FiremakingDungeoneering and Divination.
  • The leprechaun can store up to 255 buckets of composts and supercomposts which is the largest number storable in 1 unsigned byte.
  • When planting plants in your house garden (or Formal Garden) you will get the same amount of Farming xp as well as Construction xp. When using Farming it does not allow you to plant more Garden Plants or Formal Garden Plants.
  • If the player chooses to pay a farmer to look after their crops, and have both noted and unnoted forms in inventory, the farmer would always take the unnoted ones.
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See alsoEdit

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