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Greater runic staff
Greater runic staff
AKA GRS
Release date 30 April 2012 (Update unknown) edit
Members Yes
Quest item No
Tradeable No
Equipable Yes
Stackable No
Value 20,000,001 coins
Alchemy Cannot be alchemised
Destroy You can buy another from Wizard Finix's shop.
On death Items that are never kept on death
Store price 25,000 Runespan points
(Wizard Finix)
Examine It's a very magical staff bound together with runic energy.
Weight 1.8 kg
[view] [talk]

The greater runic staff is a reward from the Runespan. It costs 25,000 points and requires 75 Magic and 90 Runecrafting to wield. It can hold spell charges and absorb hostile spells. The staff can absorb all elemental spells, as well as all Ancient Magicks.

When the staff is charged with a spell, it casts the spell as if the runes are in your inventory. It is also possible to manually charge the staff with up to 1,000 casts of the chosen spell. Charging the staff will require players to use the exact type of runes required to cast it; combination runes such as dust runes, steam runes or lava runes will not work. The staff can save inventory space taken up by runes if you are willing to sacrifice the better accuracy of alternatives like the chaotic staff.

The staff can only be charged with one type of spell at a time, and must be emptied of its current charges in order to switch spells. Emptying the staff will return all the runes to your inventory. You must be on the same spellbook as the spell with which the staff is charged. The staff can also be manually charged with skilling spells and teleports, so it is potentially useful in certain situations in which inventory space is at a premium.

Once the staff is charged with runes for the chosen spell, the runes in the staff cannot be used to cast another spell; e.g. astral, nature and earth runes used to charge Fertile Soil cannot be used to cast Remote Farm even though they have the same required runes. However, players can simply uncharge the staff to retrieve the runes in order to do so if they wish.

When the staff absorbs a spell, the message "Your runic staff absorbs the spell, charging it slightly" appears in the chatbox.

Combat StatsFile:Greater runic staff equipped.png
Skill requirements
75 Magic-icon 90 Runecrafting-icon
ClassSlot
Magic Magic2h slot
WeaponsMainOff
Damage--
Accuracy1694-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
[view][talk]

Potential uses[]

  • NPC Contact - keep staff with you on slayer to get a new task upon finishing one, either saving two inventory spaces or saving time withdrawing runes; you only have to open your bank once between tasks.
  • Spiritualise Food - Prolong your familiar's timer without wasting space for the required runes.
  • High Level Alchemy - Turn mid-level drops that would otherwise not be picked up, into coins, without wasting inventory space for nature runes and fire runes.
  • Make Leather - Easily tan dragonhide while killing dragons, making more money per trip. The leather can be crafted into dragonhide bodies, saving even more space and granting Crafting experience.
  • Bones to Peaches or Blood Barrage - A one-slot infinite healing item. However, bones to peaches tablets also take up just one inventory space, albeit more expensive.
  • Cure Me - An expensive but endless way to cure poison. However, the anti-poison totem is free to use once bought with Dungeoneering tokens, and prevents poisoning completely.
  • Remote Farm or Fertile Soil - Cure disease or supercompost farming patches during a farm run when space is essential.
  • Repair Rune Pouch - Repair Runecrafting pouches up to giant without taking a break to withdraw the runes.
  • Space saving - For spells like Plank Make, Humidify or Superglass Make where a full inventory of spells are cast, the extra space from wielding the staff instead of holding runes in your inventory can save banking time. Still, this benefit is often less than the money saved from using an elemental staff.
  • No chance to cast the wrong spell—Because the staff can only be used to cast the spell that it is aligned to, you can not accidentally cast the wrong spell and waste runes or items; e.g. accidentally casting high alch on something you meant to superheat.
  • House Teleport for Construction training. Storing the runes for House Teleport can greatly speed up Construction training when paired with another teleporting method that's close to a bank, while also allowing a full inventory of 28 planks per trip.
  • House Teleport for Prayer training. Storing the runes for House Teleport can save two spaces (if previously wielding an Air staff or Earth Staff and carrying the opposite rune and Law rune) or one space (if previously using Teleport to house tablets) and a fair amount of coins. Having those additional spaces will increase bones per trip and expedite training.

Comparison with other magical weapons[]

Name Type Levels Cost Accuracy Notes
Noxious staff Noxious staff Staff 90Magic-icon 158,729,867 2458
  • Highest accuracy of any standard staff
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Degrades from full charge after 10 hours of combat, and costs 4,500,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Expensive compared to other magic weapons
Staff of darkness Staff of darkness Staff 85Magic-icon 87,624,571 2178
  • Second highest accuracy of any standard staff
  • Has a special attack and passive effects
  • Degrades from full charge, and costs a staff of light 188,816 to repair, each recharging by 50%
  • Expensive compared to other magic weapons, but with current price of Staff of Light, it is rather cheap to repair compared to other magic weapons
Chaotic staff Chaotic staff Staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for 2,000,000 or 200,000 and 20,000 Dungeoneering tokens
  • Third-highest accuracy of any standard staff
Attuned crystal staff Attuned crystal staff Staff 80Magic-icon
50Agility-icon
File:Attuned crystal weapon seed.png Attuned crystal weapon seed and 2000 File:Harmonic dust.png Harmonic dust 1924
  • Degrades after 25000 (50000 in Cadarn or Iorwerth areas of Prifddinas) auto-attacks, abilities or hits taken instead of the usual 60000, but can be repaired by using the item on Eluned for a cheaper price than other weapons.
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage.
  • Third-highest accuracy of any standard staff
Zuriel's staff Zuriel's staff Staff 78Magic-icon 4,737,396 1829
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Armadyl battlestaff Armadyl battlestaff Staff 77Magic-icon 13,224,752 1783
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff Staff 75Magic-icon
90Runecrafting-icon
25,000 Runespan points 1694
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light Staff 75Magic-icon 188,816 1694
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff Staff 75Magic-icon 1,168,310 1694
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 343 (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable
Seismic wand Seismic wand and Seismic singularity singularity Dual 90Magic-icon 320,540,438(wand) 110,916,463(orb) 2458
  • The highest accuracy of all standard dual wielded magic weapons
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive compared to other weapons
  • Degrades after 10 hours of combat from full charge, and costs 4,500,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Seasinger kiba Seasinger kiba and Seasinger makigai makigai Dual 85Magic-icon
92Runecrafting-icon
150File:Chi icon.pngChi
75File:Koi Scales.png Koi Scales
2File:Gemstone kaseki.png Gemstone kaseki
File:Sea singer scroll piece 4.pngComplete seasinger weapon scroll
2178
  • Requires players to play Player-owned ports in order to obtain
  • Degrades after 10 hours of combat from full charge, and costs 3,750,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Second highest accuracy of any dual wielded magic weapons
Virtus wand Virtus wand and Virtus book book Dual 80Magic-icon 10,187,430(wand) 4,031,634(book) 1924
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades after 10 hours of combat from full charge, and costs 3,000,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Third highest accuracy of any dual wielded magic weapons
Attuned crystal wand Attuned crystal wand and Attuned crystal orb Attuned crystal orb Dual 80Magic-icon
50Agility-icon
File:Attuned crystal weapon seed.png Attuned crystal weapon seed and 2000 File:Harmonic dust.png Harmonic dust 1924
  • Degrades after 25,000 auto-attacks, but can be repaired by using the item on Eluned
  • Tied with the Virtus wand and book with the third highest accuracy of any standard dual wielded magic weapons
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
Abyssal wand Abyssal wand and Abyssal orb orb Dual 75Magic-icon 1,085,056(wand) 141,254(orb) 1694
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Trivia[]

  • There is currently a glitch where if you try to create Tablets using the staff, you will get a message stating: "You need 4 Water runes to make this tablet." Or which ever respective rune you are not currently carrying and the spell will not cast despite the staff being aligned and charged to the spell.
  • There is currently a glitch where if you try to put the runes for the spell Air Bolt, you get a message stating: "You do not have the correct runes for any type of spell." but it will still work.
  • There is currently a glitch where if you try to put the runes for the Earth, Water, or Fire Wave, you get a message stating: "You do not have enough Air Runes to cast this spell." and it will not work in battle.  However, it appears that if you have the correct runes in your inventory and set your autocast to the spell you want, you can redeposit your runes and the staff will work correctly.
  • There used to be a glitch where the spell you have chosen (e.g. a teleport) will show you lack the runes to cast it, but will work upon clicking it. This was fixed on 21 January 2014.
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