Walkthrough[]
Start point | Speak to Larry at Ardougne zoo | ||
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Official difficulty | Intermediate | ||
Length | Medium | ||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
Recommended:
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Enemies to defeat | None |
Larry's Holiday[]
- Talk to Larry in the South West corner of the Ardougne Zoo and agree to help him
- Go to South coast of *Witchaven* (East of East Ardougne)
- Inspect one of the footprints (South-West of the quest icon there)
- Go back to Larry and talk to him to enter a cutscene
Penguin Espionage[]
Items needed: Penguin suit, 8 Silk, 4 (regular) Planks and 1 Thread
- Head to the *Iceberg* (If Larry isn't on the dock, just click the boat to travel)
- Talk to Larry and allow accept the penguin transformation (hand and cape slots must be empty)
- Investigate Avalanche to enter the penguin lair
- Enter first West room and speak to *KGP Interrogator* to interrogate the Captured penguin
- My captain trusted me to deliver the message
- Your captain must trust you a great deal
- My captain found a greater leader
- What leader could possibly be greater than the Pescaling
- The sea may control your Captain, but he controls your life
- He will bring unity by destroying the humans
- Why not unite all penguins to The Sea, first
- He's only demonstrating his impatience
- Nothing can stop him
- If he comes to rescue you, he'll be captured
- Our sacrifice will be remembered
- 'Our sacrifice'? Only you appear to be making the sacrifice
- My captain trusted me to deliver the message
- Record the dance emotes that the captured penguin tells you as they are needed later
- Search the crate behind you to get a Conch shell, puffer, octopus, monkfish, and a ray
- Make a note of the headwear that the captured penguin is wearing (needed for later in the quest)
- Talk to Ping & Pong (North East from interrogation room)
- Talk to KQP Agent by the control panel, take notes on what makes him sleepy (see full guide for more details)
- Return to Ping and Pong to craft the lullaby
- Return to the KGP Agent by the control panel and sing him the lullaby
- Operate the control panel to open the doors
- Head East to the war room and talk to any of the dwarves and then accept the option to "Leave the suit and prove you're a spy"
- Speak to the dwarf again
- Exit war room (you get kicked out) and talk to Larry
- Enter penguin suit and return to the dwarves
- Talk to the dwarves then exit the suit
- Talk to them again and give them the supplies to get a toolbox
- Perform practice run on the engine panel North of the dwarves (see full guide for details)
- Wrench -> wirebox
- Wire cutter -> wirebox
- Wire -> wirebox
- Tape -> wirebox
- Bellows -> pipe
- Click bellows until pressure gauge is in the red
- Turn valve wheel until pressure gauge arrow points straight up
- Pull lever
- Talk to dwarf again (click yes if you wish to repeat the tutorial, otherwise click no)
- Return to Larry and talk to him
- Put on your penguin suit and talk to Noodle (somewhere around the hideout entrance)
- Accept going into debt with the penguin mafia
- Enter the hideout and enter first room to the East
- Navigate to the sorting table without being spotted (see full guide for more details)
- Search sorting table to get a telegram
- Navigate back out of the room without being spotted
- Return to Larry (DO NOT take off your penguine suit or you will have to re-obtain the telegram)
- Exit your penguin suit and talk to Larry
Disabling the Red Raktuber[]
Items needed: The toolbox, the fish hat, the conch shell, penguin suit
- Head to Yanille then over to Larry (outside the South East corner by the coast)
- Talk to Larry, transform into a penguin, and put on the fish hat the captured penguin was wearing
- Blow conch shell then perform the emotes you recorded from the captured penguin (if you don't know them you will have to go back and talk to him)
- Talk with a penguin and they will tell you to report to Capatin Marlin
- Climb up the ladder, open the door (find the door by clicking the wall with the spinning lights), and go east on the top level until you see a door leading to a cabin decorated with a telescope and bookcase. This is the captain's cabin.
- Talk to Captain Marlin
- Pick either honest or lie, it doesn't matter
- In the brig, walk west and search the hatstand to get an Electric eel, Shark tooth, Crab claw, seaweed, and a Swordfish
- Open the East door
- Inspect the engine panel
- Crab claw -> wirebox
- Shark tooth -> wirebox
- Electric eel -> wirebox
- Seaweed -> wirebox
- Pufferfish -> pipe
- Click pufferfish until arrow is in the red
- Octopus -> valve wheel (repeat until arrow is pointing straight up)
- Swordfish -> lever
- Pull the lever
- Talk to chuck to leave the island
- Congratulations quest complete!