This article is about the condition that affects players and monsters. For other uses, see Poison (disambiguation).
For the historical version, see Poison (historical).
"Toxic" redirects here. For the Mourning's Ends Part I quest items, see Toxic powder and Toxic naphtha.
Poison is a detriment that players and monsters may suffer when they are attacked by a poisoned weapon or poisonous non-player characters.
The damage can range from 1 to theoretically over 10,000 (Har'Lakk the Riftsplitter's accumulating poison), and it strikes every 10 seconds or whenever an attack re-applies it. Poison can be cured by an Antipoison, which is handy to have with you when fighting poisonous monsters.

When a player or monster is poisoned, a number appears with a green hitsplat (File:Poison hitsplat.png), indicating the amount of damage the poison has dealt to their life points.

It is also interesting to note that being afflicted by poison does not disrupt skilling, Home Teleport or put the player into combat stance, but players cannot rest if they are poisoned.

Players will not take damage from poison during cutscenes, but their health still regenerates normally.

The trap on the Sinister chest can cause poison.

Weapon PoisoningEdit

Poison potionsEdit

File:Applying poison.gif

Weapon poison is made through the Herblore skill. When the poison is used by the player, the player's weapons will be poisonous for a limited time. Any weapon may be poisoned, including magic spells, although only for a limited duration. Multi-target abilities like Ricochet will have a chance to apply poison to secondary targets.

The duration for which weapons will be poisonous depends on the strength of poison used:

  • Weapon poison - time limit: 2 minute 30 seconds duration - The current Grand Exchange price is 9 per dose.
  • Weapon poison+ or Extra strong weapon poison - time limit: 5 minute duration - The current Grand Exchange price is 1,113 coins per (1) dose.
  • Weapon poison++ or Super strong weapon poison - time limit: 10 minute duration - The current Grand Exchange price is 5,181 coins per (1) dose.

Other poisonEdit

Curing poisonEdit

Poison can be cured through antidotes. Anti-poison potions are the most popular antidote and they come in various levels which provide progressively longer immunity to poisoning. All regular poisons can be cured by regular antipoison, even that inflicted upon players by K'ril Tsutsaroth. Some antidotes provide immunity for a temporary period of time, in which you cannot be poisoned.

A safe alternative is to teleport to your Player-Owned House, so when you die, you will not lose items and instead, be teleported outside of your house. A faster method involving the Player Owned House to cure poison is to simply leave the house by using the teleportation methods available in the house (e.g. mounted amulet of glory, the portal chamber or simply leaving your house through the Exit Portal). This will cure your poison completely.


  • Prior to the Evolution of Combat a poison potion is used on a special weapon (arrows, daggers or spears) to make them poisonous until removed with a cleaning cloth. After the Evolution of Combat, "applying" poison makes all your attacks poisonous for a short time. For a while this uses the drinking potion animation, and is still the case for Dungeoneering poisons.
  • Prior to the Evolution of Combat karambwan paste (made from partially Cooking a raw karambwan) caused spears and hastae to become poisonous when the paste was applied to them. However, the paste no longer has any poison effect on the weapons, and weapons with karambwan paste applied to them may not be used in combat.
  • Prior to the Evolution of Combat poison always slowly reduced in damage over time in a regular order.
  • Prior to the Evolution of Combat Smoke Spells from the Ancient Magicks spellbook could potentially poison targets and was the only way to do so using magic.

See alsoEdit

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