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Emote clues[]

Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails on 5 December 2006. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended. Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, and level 3 clues require doing 1 emote and fighting the double agent.

Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody(t) will not work in place of a basic rune platebody).

For level 3 clues, doing the emote will not summon Uri but instead an aggressive NPC known as the double agent, which uses only melee attacks and is weak to air spells. If the agent appears, the player must kill him and perform the emote again, with all the original items from the clue equipped. Note: If the items for the clue are equipped upon killing the double agent, Uri will appear automatically, without having to repeat the emote. The player can change equipment to take out the double agent but must change back after killing him in order to make Uri appear. Normally, the double agent is level 98, but in the Wilderness he is considerably weaker at only level 110. Note that it can still be dangerous, since the player can encounter player killers in the Wilderness. However, as of the Wilderness and Free Trade Vote,  the chances of receiving an emote clue in the Wilderness has been significantly reduced.

Items[]

For players that do treasure trails frequently, it is often economical and time-saving to keep the items for the clue level(s) they do most often in their bank. It is not recommended, however, to keep items for all emote clues banked, as a total of 94 items are used across the three clue levels.

If only hard emotes are done, there are a total of 21 items required; adamant 2h sword, amulet of glory (uncharged), amulet of power, blue d'hide body, blue d'hide chaps, blue d'hide vambraces, bronze platelegs, diamond ring, elemental shield, fire battlestaff, iron pickaxe, iron platebody, iron sq shield, mithril platelegs, mud pie, ring of life, rune full helm, rune hatchet, rune platebody, rune warhammer and splitbark helm.

Players who do medium clues will need a total of 33 items; adamant medium helm, air staff, bronze boots, bronze sq shield, green d'hide body, green d'hide chaps, hardleather body, iron 2h sword, iron crossbow, iron hatchet, iron pickaxe, iron sq shield, maple shieldbow, maple shortbow, mithril chainbody, mithril full helm, mithril helm, mithril platelegs, mithril plateskirt, mithril scimitar, pointed blue snelm, pointed red and black snelm, ring of duelling, ring of forging, round red and black snelm, ruby amulet, silver sickle (unblessed), snakeskin boots, snakeskin chaps, spiny helm, steel kiteshield, steel platebody, steel sq shield.

When doing the easy clues, there are a total of 50 items needed; amulet of strength, blue flowers, bronze 2h sword, bronze dagger, bronze full helm, bronze hatchet, bronze platelegs, bronze spear, coif, emerald amulet, emerald ring, gold amulet, gold necklace, gold ring, hardleather body, iron boots, iron chainbody, iron full helm, iron helm, iron kiteshield, iron platebody, iron scimitar, iron warhammer, leather boots, leather chaps, leather cowl, leather gloves, leather vambraces, shieldbow, mud pie, oak shieldbow, oak shortbow, polar camo top, ruby amulet, sapphire amulet, sapphire necklace, sapphire ring, steel full helm, steel hatchet, steel helm, steel longsword, steel pickaxe, steel platebody, steel plateskirt, studded body, studded chaps, unenchanted tiara, unholy symbol, wood camo top and yellow flowers.

List of clues[]

Following is a list of all known emote clues, with advice on how to get to the locations.

B[]

Clue Requirements Notes
Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril helm.

40 Defence

Tai Bwo Wannai is easy to reach by using Fairy ring code C•K•R, or via the charter ship to Brimhaven or the House teleport to Brimhaven, or teleport to Tai Bwo Wannai by using the new teleport scrolls, or use the karamja teleport from a amulet of glory then going to the far left gate and going south after that. Players need to be standing within the large red fenced area where Gabooty is before performing the emotes.
Beckon in the Digsite, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm,snakeskin boots, and an iron pickaxe.

30 Ranged
30 Defence
10 Attack

The fastest ways to get to the clue area are Digsite pendant, a Gnome glider, or the Balloon transport system. First do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm. By the pointed version of the snelm, it means the snelm made out of the pointed version of the Blamish red shell. You can use a chisel from your Toolbelt to craft it.
Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helmet, mud pie and rune platebody. Completed Shilo Village
Completed Dragon Slayer
50 Defence
It is recommended to turn Auto Retaliate off so that players do not waste a mud pie when retaliating against the double agent. The fairy ring (C•K•R), the Karamja gloves 3, or a charter ship to Brimhaven followed by a cart ride on the Shilo Village cart system or a run to Shilo Village place players in or near clue location.
Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded body, bronze platelegs and a mud pie.

20 Defence

The Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo.
Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer Completed Elemental Workshop I
68 Fishing
50 Attack
50 Defence
The Fishing requirement to enter the Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Lodestone.
Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves.

20 Defence

Keep Le Faye can be found south of Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code B•L•R.
Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. Started Horror from the Deep
50 Defence
Fremennik Province Lodestone teleport and run southwest, or lyre teleport followed by a run outside of the Province and heading southwest, or the games necklace to barbarian assault followed by the crossing of the basalt rocks north are the quickest methods to get to the lighthouse. Note: Blue spiky vambraces do not work.
Bow or curtsy in the lobby of the Duel Arena. Equip an iron chainbody, leather chaps and a coif. 20 Defence Iron chainbody can be found at the chain store in southern Falador.The ring of duelling, or Home teleport to Al-Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider. Before the update of the duel arena in 2013, this clue scroll use to read "Bow or curtsy in the ticket office of the Duel Arena. ", but the ticket office was removed in the update. 
Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and oak shieldbow. 10 Ranged
10 Defence
The Legends' Guild has a fairy ring (code B•L•R) very close by. Alternatively, teleport to Ardougne and head northeast to the guild. Do the emote outside the main gate.

C[]

Clue Requirements Notes
Cheer at the Burthorpe Games Room. Have nothing equipped at all when you do. None The Burthorpe Games Room can be found at the bottom of Burthorpe Castle, and easily reached with the games necklace. Please note that you have to be in the part of the games room with the board games tables. Note: This does not work in the global worlds for the Games Room.
Cheer at the druids circle, equip an Air tiara, a bronze 2h sword, and Gold amulet. None The druids circle is north of Taverley. The best way to reach it is to teleport to Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast.
Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace.

20 Defence

The easiest ways to reach Port Sarim is using the teleport of a Captain's Log to outside the Player-Owned Port portal. Using the cabbage-port from Explorer's ring 3 or 4, or teleporting to the Port Sarim lodestone are also viable. You should be able to do this emote any where on the dock, as long as you are east of the bank deposit.
Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. Completed Bar Crawl
35 Agility
30 Ranged
20 Defence
The agility arena is at the Barbarian Outpost. A games necklace will come in very handy as the Barbarian Outpost is rather remote.
Cheer in the Ogre pen in the Training Camp. Show you are angry before you talk to me. Equip a Green Dragonhide Body, green dragonhide chaps and a steel sq shield. Completed Biohazard
Completed

40 Defence

The ogre pen is located in the Combat Training Camp, just north of West Ardougne, also you will have to squeeze through a gap in the railings located on the west of the pen to get in with the Ogres. Use the ardougne teleport, or spirit tree to the gnome stronghold and head southeast to reach the area. You need to have completed Biohazard to get into the combat training camp.
Clap in the main exam room in the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves. None The exam centre is south of the digsite, use the digsite pendant or a gnome glider to reach the area.
Clap on the causeway to the Wizard's Tower. Equip an Iron helm, emerald ring and leather gloves. 10 Defence Causeway is another name for Bridge. Use fairy ring code D•I•S, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area.
Clap on the top level of the mill, north of east Ardougne. Equip an Emerald ring, Wood camo top and unenchanted Tiara. None Ardougne teleport then head north, it's in the farm area, or use Skills necklace to teleport to Fishing Guild.
Cry in Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hardleather body and an unblessed silver sickle. 10 Defence Camelot Teleport then head southeast, or Home Teleport to Catherby if you have unlocked that lodestone. The ranging shop is 2 houses east of the bank, near the fishing spots.
Cry on the platform of the south-west tree of the Gnome Agility Arena. Indicate "no" before talking to me, equip green d'hide chaps, a steel kiteshield, and a ring of forging. 40 Defence Use a Spirit tree teleport to the gnome stronghold, or Ardougne Teleport and head northwest to the gnome stronghold. You need to partially complete the agility course then do the two emotes in sequence. A painted herald steel kiteshield will not work.

D[]

Clue Notes
Dance a jig by the entrance to the Fishing Guild. Equip an emerald ring, sapphire amulet, and bronze chainbody.
Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff. Shantay's Awning is the big awning found just north of Shantay. Cosmetic overrides may have to be turned off in order for the clue to register.
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory, and an adamant 2h sword. A level 98 Double agent will attack. Sophanem is in the far southern desert, and requires partial completion of Icthlarin's Little Helper to enter. The cat-doored pyramid is located just south of the Pyramid Plunder pyramid. The most direct way is using Jalsavrah teleport with pharaoh's sceptre which teleports to the Pyramid Plunder pyramid; or use the magic carpet service to reach the city. Alternatively, a Ring of Slaying teleport to Sumona with a run across the desert or use of the magic carpets is an option. After Love Story, a house teleport tab to the Pollnivneach portal could also be used.
Dance at the crossroads north of Draynor, equip an iron chainbody, a sapphire ring and a shieldbow. The explorers ring 3 cabbage port, amulet of glory teleport, or Home teleport to Draynor will put you in the area.
Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helm, mithril platelegs, and an iron two-handed sword. Use Fairy ring code C-K-S, the Canifis house portal, or the ectophial.
Dance in the Party Room. Equip a steel full helm, steel platebody and iron plateskirt. The Party Room in Falador is best reached by the Falador Teleport.

Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helm and a gold ring.

A gold ring can be crafted or purchased on the grand exchange.

H[]

Clue Requirements Notes
Headbang in the mine north of Al-kharid. Equip a Polar Camo Top, Leather Gloves and Leather Boots. None Use Al-kharid lodestone teleport, then head north to the mine.

J[]

Clue Requirements Notes
Dance a jig by the entrance to the Fishing Guild, equip a sapphire amulet, an emerald ring and a bronze chainbody None The fishing guild is located between Seers' Village and Ardougne. You'll need a sapphire amulet, an emerald ring, and a bronze chainbody. You do not need to go inside of the guild to get the reward. The jewellery must be unenchanted, otherwise it won't work.
Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff. None The "awning" is just north of Shantay. Stand where the player in the picture is standing, not "under the awning". Depending on your settings, only the posts (not the awning itself) may be visible. A broomstick will teleport you close to Shantay's Pass.
Jump for joy at the beehives. Equip iron boots, unholy symbol, and a steel hatchet. 20 Attack10 Defence The beehives are just west of the Catherby bank, in the fenced in area. Use the Camelot teleport or Catherby lodestone teleport to get to the area.
Jump for joy in Yanille Bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant medium helmet and snakeskin chaps. 30 Ranged
40 Defence
Use the Watchtower Teleport, or Lodestone network.

L[]

Clue Requirements Notes
Laugh at the crossroads south of Sinclair Mansion. Equip a leather cowl, amulet of strength and iron scimitar. 10 Attack Teleport to Camelot or use fairy ring code C•J•R to reach the area.
Laugh in the Jokul's tent in the mountain camp. Beware of double agents! Equip a rune full helm, blue d'hide chaps and a fire battlestaff.

Started Mountain Daughter OR 20 Agility
30 Attack
30 Magic
50 Defence

(and Rope)

The Mountain Camp is east of Rellekka. Take a rope to get into the camp if you haven't done the quest Mountain Daughter. North of fairy ring code A•J•R. Teleportation via Slayer Ring is also an option. Can be easily safespotted by running behind the fence immediately after laughing. 

P[]

Clue Requirements Notes
Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. None The location depicted is located south-east of fairy ring a•l•q and south of the farming area. There is an area starting a short distance east and slightly south of the fairy ring where the emote can be performed. For example within a triangle of mushrooms to the east of a grave marker or at the grove of hollow trees further east. Players should wear armour for this clue and bring food as they will need to fend off leeches and vampires until they reach the location. Stat restore potions are suggested for players without high combat as the leeches may slightly reduce their stats. A level 98 Double Agent will attack, so bringing a magic weapon and runes for your best air spell to kill him is recommended. Be sure to un-equip all items again only when it is safe to do so. It's also a good idea to run straight to the right location and perform the emote immediately, before vampires attack, since it does not work while in combat.
Note: You cannot have anything equipped when doing the emote, including auras, otherwise the double agent will not appear. If you have an active aura, you will be forced to remove and thus deplete it.
Panic in the limestone mine. Equip bronze platelegs, steel pickaxe and steel helm. 20 Attack
20 Defence
The limestone mine is in the valley east of Varrock, near the odd old man. Use a Varrock teleport, a Digsite pendant, a Gnome glider, or the Balloon transport system to get to the area.
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune hatchet. 50 Attack
30 Defence
Use the gnome glider, Taverley lodestone or Catherby home teleport and mithril crossbow and grapple to get to the area. If your combat level is low, you may need to kill the nearby Big Wolf or some of the other wolves first before you perform the emote due to their aggression and their large hunt radius. Stand one square south of the Captain Bleemadge and perform the emote. A level 98 Double agent will attack.
Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. None The fishing trawler is in Port Khazard, north of Yanille. Panic on the dock where you board the trawler by the gangplank. Make sure to un-equip all equipment while performing this emote.
Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, a maple shieldbow and no boots. Started Creature of Fenkenstrain
30 Ranged
30 Defence
The quest "Creature of Fenkenstrain" is required to reach it. The mausoleum is the small island where the player dug up various body parts. You cannot go directly as the bridge is broken, go to the graveyard east of the castle and push the eastern memorial to pass through the Experiment dungeon. Go north and west following the tunnel to the end and up the ladder. Use the ectophial, a Canifis teleport, or the fairy ring network (code A•L•Q) to reach the area.

S[]

Clue Requirements Notes
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power and nothing on your chest and legs. None The fastest way to get here is use the Amulet of Glory Karamja teleport, it puts you right inside the plantation. Players can also charter the Port Sarim ship to Musa Point or use Fairy ring code B-L-P to go to TzHaar City and head through the Karamja Volcano.
Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear. None The large mining pit is southwest of Falador and slightly northeast of Rimmington. Cabbage-port, Falador teleport, or use a Rimmington Tablet to get to the area.
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody, and blue d'hide vambraces 50 Defence The clue refers the chaos temple in level 13 wilderness south of the Graveyard of Shadows, surrounded by lava, with a Bloodwood tree nearby (Do not go to the temple in level 38 wilderness or the entrance to the Chaos runecrafting altar). A level 65 Double Agent will attack. Note: Having Hartwin escort you seems to make this emote not work, so be prepared to walk or use the wilderness lodestone. Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all of your items, unless you use the protect item prayer.

T[]

Clue Requirements Notes
Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, a polar camo legs and an oak shortbow. 10 Ranged Teleport to Lumbridge or run from Draynor Village to reach the area.
Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet. 40 Defence Equip the required items then use a Ring of Duelling to get to Castle Wars, run north over the bridge, then north-northeast to reach a small collection of three houses. Climb down the stairs in the west building to enter the Observatory dungeon. Some poisonous spiders reside here, so taking some measure against their poison is advised. Use the Observatory Dungeon map to find your way through and up the stairs to the Observatory main building. Once there, head upstairs and perform the "think" emote under the large end of the telescope.
Twirl at the crossroads north of Rimmington. Equip a Sapphire ring, yellow flowers and leather chaps. None Take the Port Sarim lodestone, then proceed the west.
Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded chaps and a bronze full helm. 20 Defence Draynor manor, north of Draynor Village. Cabbage port, Lumbridge teleport, or amulet of glory to the area.
Twirl on the bridge by Gunnarsgrunn (or Barbarian Village). Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helm. 10 Attack

30 Defence

The bridge spans the river between the Grand Exchange and Gunnarsgrunn. Varrock teleport, amulet of glory to Edgeville, or invoke the skull sceptre to get to the area.

W[]

Clue Requirements Notes
Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. 20 Attack Mudskipper Point is south-east of Rimmington, south of the house with the anvil in it. Use the cabbage port, fairy ring code A•I•Q, or Falador Teleport, or run South of the Port Sarim Lodestone teleport to reach the area.
Wave along the south fence of the lumberyard. Equip leather chaps, bronze hatchet and a hardleather body. 10 Defence The lumberyard is northeast of Varrock and may be reached using a Varrock Teleport, a digsite pendant, a Lumberyard teleport scroll, or the balloon transport system. It is right in front of the Sawmill Operator.

Y[]

Clue Requirements Notes
Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and an iron sq shield. 30 Attack
10 Defence
The fastest and recommended way is to teleport using a Ring of duelling to Castle Wars. Alternatively, one could cast Watchtower Teleport, use Fairy rings, or use the balloon transport system to get to the area.
Yawn in Draynor Marketplace. Equip an iron kiteshield, steel longsword and studded leather chaps.

20 Defence
20 Attack     20 Range

The fastest ways to get there are an Amulet of glory or the Explorer's ring 3 teleport. The Fairy ring network (code D-I-S) or the Lodestone Network to Draynor may also be used.
Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer. 10 Attack The Varrock Library is inside Varrock castle, on the north side. Use a Varrock teleport or a Spirit tree to reach the area.
Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragonhide vambraces, and an iron pickaxe. 50 Defence
10 Attack
The general store is in the Wilderness Bandit Camp level 23, in the western wilderness. After yawning you will fight a level 77 double agent. Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all of your items, unless the Protect Item prayer is used.
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