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Maps[]

Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. (The spade on a toolbelt will work, contrary to popular belief, as right clicking on the scroll gives you a "dig" option. The spade is available on the toolbelt by default for newly created accounts). If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below.

Digging in the location pointed to by a map clue will NEVER produce a Saradomin or Zamorak Mage, even at level 3.

Note: Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing. This is due to the Wilderness and Free Trade Vote.

List of clues[]

Following is a list of all known map clues with the exact locations they lead to. To make it easier to find the clue needed, it has been split up into categories: First with crates, then the maps with an X and buildings, then with an X but no buildings, and finally the maps with an X and a fishing spot.

Maps with a Crate[]

Map Location Image
Stacked behind the Clock tower building south of Ardougne Castle. File:Map clue location Clock Tower.png
Inside McGrubor's Wood, west of Seers' Village. Fairy ring code A•L•S. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Warning: Guard dogs. File:Map clue location McGrubor's Wood.png
In level 19 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
Warning: This area is a hotspot for player killers.
File:Map clue location Dark Warriors' Fortress.png
North east of the Observatory, north of Castle Wars, south of Ourania Runecrafting Altar search a crate in the westernmost building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below. File:Map clue location Observatory.png
Northeast of Varrock, at the Lumberyard, search the crate indicated. It is located in the storage area behind the sawmill operator NPC. File:Map clue location Lumberyard.png

Maps with an X and buildings[]

Map Location Image
File:Map clue Ourania chaos altar.png The Chaos Altar north of the Observatory, the entrance to the Ourania Runecrafting Altar. Stand and dig left next to the standards (flags) behind the altar. File:Map clue location Ourania chaos altar.png
File:Map clue Wizards' Tower.png Just south of the Wizard's tower, south of Draynor Village. Dig just east of the large rock. File:Map clue location Wizards' Tower.png
File:Map clue Brother Galahad's house.png Brother Galahad's house. Across the river from the coal trucks, west of Seers' Village. Follow the coal truck tracks all the way to the bridge. File:Map clue location Brother Galahad's house.png
File:Map clue Chemist's house.png Just west of the chemist's house in Rimmington. South of Falador, west of Port Sarim. File:Map clue location Chemist's house.png
File:Map clue Miscellania.png On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code C•I•P. File:Map clue location Miscellania.png
File:Map clue West Ardougne.png In West Ardougne, dig inside one of the destroyed buildings. It is in the northwest corner of the most eastern of the three destroyed housing buildings in the southwest area of West Ardougne. Head due west from the main gate and you'll get to the buildings. File:Map clue location West Ardougne.png
File:Map clue Yanille anvil.png South of Yanille bank. Behind the house with an anvil. It is right next to the "Mod Timbo Tree". File:Map clue location Yanille anvil.png
File:Map clue Tower of Life.png Just south of East Ardougne, north of the Tower of Life, near the Necromancer's tower. Dig 2 spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code D•J•P is very close. Look for the construction worker usually counting in the mid thousands. File:Map clue location Tower of Life.png
File:Map clue Ranging Guild.png Start on the east side of the eastern most Magic tree east of the Ranging Guild and follow the coordinates on the map. File:Map clue location East of Range Guild.png

Maps with an X but no buildings[]

Map Location Image
File:Map clue Falador stones.png North of Falador's walls next to gamer's Grotto inside the enclosure with oddly marked stones with no known purpose. Dig in between one of the large stones and the tree on the east side. File:Map clue location Falador stones.png
File:Map clue Varrock west mine.png South-west of Varrock, west of Champions' Guild near the mining spot with clay. File:Map clue location Varrock west mine.png
File:Map clue Falador statue crossroads.png Just north of Falador, at the crossroads where there is a statue. File:Map clue location Falador statue crossroads.png
File:Map clue Varrock east mine.png South of Varrock, near the eastern mining spot. File:Map clue location Varrock east mine.png
File:Map clue Seers' to Rellekka road.png On the road between Seers' Village and Rellekka. Seers lodestone and run north or fairy ring code C•J•R. The two trees indicated on the map are oak trees. Dig in the spot indicated, just west of the fern. File:Map clue location Seers' to Rellekka road.png
File:Map clue Hobgoblin peninsula.png On the peninsula west of the Crafting guild.
Warning: Level 44 Hobgoblins
File:Map clue location Hobgoblin peninsula.png
File:Map clue Legends' Guild.png South of Legends' Guild, to the North-East of East Ardougne. Fairy ring code B•L•R is the fastest route, taking you just east of the guild. File:Map clue location Legends' Guild.png
File:Map clue small volcanoes.png Located in level 50 Wilderness, near the Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena; dig between the three small volcanoes.
Warning: This area is a known hotspot for player killers. If you receive a casket here, turn on protect item and wait until you get to a safe area to open it.
File:Map clue location small volcanoes.png
File:Map clue Lighthouse peninsula.png Road between Rellekka and the Lighthouse. If you haven't fixed the bridge in the Horror from the Deep quest, then you'll need to approach from the Lighthouse, crossing the rocks north of the Barbarian Outpost. File:Map clue location Lighthouse peninsula.png

don't have a picture but in the middle of the map its 3 rocks with a "X" just under that its in al kharid mine

Maps with an X and a fishing spot[]

Map Location Image
File:Map clue Draynor.png South of Draynor Village bank, by the fishing spot. File:Map clue location Draynor.png
File:Map clue Haunted Mine.png North of the Abandoned Mine, by the path to Mort'ton. File:Map clue location Haunted Mine.png
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